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zs2_tunnel
Map by: St Nicky and Soul Grafitti
Confirmed Map

Final Tunnel

Current Completion Level: 90%

Concept
This goes under the simple idea of funneling the zombies so that blasting them can be continuous, so that the player can enjoy sending a fury of rockets at them or even setting up some turrets and watch them dish out the damage.

Creators Comments:
This map was really one of those basic first maps that i wanted to do in order to get into the swing of creating maps again. I wanted something simple and straight to the point, something that could be done quickly so that i had the urge and the drive to carry on and create more maps for Zombie Stress 2.

Assistance:
The players assistance is not aided by NPC characters, flipping a switch will cause all zombies on the map to burst into flame.

Development:
01/09/2008 - Press Release #4 -
Some screenshots of the final version of the map prior to some little tweaks to the code.

05/05/2008:
I did some radical restructuring to the map today. I made a blog post about it.

28/05/2008:
I have realised that i need to add in a skybox and raise the lightning levels of the map as well. There is still a texture that isn't working but i should be able to get that going soon.

27/05/2008: This map has undergone some major changes, at the moment some extra physics traps are being added to the map in order to allow extra fun to be had by the player. It is yet to be fully optimised for game play and is far from completion. Though previously listed at 99% completion, recent changes have lowered this figure in order to allow for further changes with the map.


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stnicky
Latest page update: made by stnicky , Sep 1 2008, 2:07 PM EDT (about this update About This Update stnicky Edited by stnicky

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